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Advanced [show]


Reynard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He sports grey clothing, slightly heavier than average wear. His blonde hair and beard is wavy and long. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Reynard Hayhurst, Male Human Adept 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 18 (+4)14 (+2)
Skills Perception +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnoll, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 300 gp.


Social Check DCs


Theobald Holton, Male Human [Permalink]

Personal [hide]

Description: This man wears a black coat over a grey low-cut shirt, and a Stetson hat upon his head. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. He has several tiny emerald earrings on each ear.

Personality: He dislikes all the random violence that takes place in the east. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Pacifist, Persistence, Artistic. Flaws: Antagonistic. Bonds: Rich. Occupation: Fisher

Voice: Scandinavian accent

Attributes [hide]

Theobald Holton, Male Human Paladin 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)19 (+4) 13 (+1)15 (+2)
Skills Intimidation +5, Nature +7
Senses Passive Perception 11
Languages Common, Terran, Orc, Goblin, Infernal
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 80000 cp. Moss agate (13 gp). Deep blue spinel (1300 gp). 1 Minor magic item.


Social Check DCs


Godfrey Mori, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. His auburn hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are hazel.

Personality: His tongue was cut out and he uses sign language. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted divine powers by his dying brother.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Entrepeneur, Gifted. Flaws: Disease, Fearful. Bonds: Adventurer. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Godfrey Mori, Male Human Fighter 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 61 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)7 (-2) 13 (+1)16 (+3)
Skills Insight +4, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 200 gp. Freshwater pearl (7 gp). Violet garnet (1300 gp). Eye agate (7 gp). Jasper (20 gp).


Social Check DCs


Aldous Badger, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the south was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Justice. Flaws: PTSD. Bonds: Rich, Job, Immigrant. Occupation: Sailor

Voice: pre-pubescent

Attributes [hide]

Aldous Badger, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)8 (-1) 8 (-1)10 (+0)
Skills Deception +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Sapphire pendant on gold chain (900 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Rolf Chester, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Adventurer, Family. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Rolf Chester, Male Human Sorcerer 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 16 (+3)15 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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