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NPC Generator

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Advanced [show]


Hugh Halsey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow tunic with blue highlights, and long violet pants that bunch up around his shoes. His hair is long and red with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Professionalism. Flaws: Insane, Shy. Bonds: Poor, Family. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Hugh Halsey, Male Human Aristocrat 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)14 (+2) 13 (+1)13 (+1)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Hematite (10 gp). Tiger eye turquoise (10 gp). Obsidian (10 gp). 1 Chain shirt. 1 Banded mail. 1 Half-Plate.


Social Check DCs


John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. His blonde hair is cut jaggedly and amateurishly. His violet eyes lackadaisically let the world flow into them.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Stableman

Voice: French accent

Attributes [hide]

John Tewksbury, Male Human Cleric 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 70 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 15 (+2)12 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 400 gp. Amethyst (110 gp). Banded agate (9 gp). Azurite (9 gp). Rhodochrosite (9 gp).


Social Check DCs


Raymond Bentham, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a green deerstalker hat and green clothes. He keeps his long blonde hair kept up in a rat tail. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the north. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Pacifist, Entrepeneur, Logical. Bonds: Religious, Rich. Occupation: Hunter

Voice: Uses sign language

Attributes [hide]

Raymond Bentham, Male Human Ranger 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 9 (-1)11 (+0)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gomory Benson, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is brown, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Spice Merchant mother left him crippled. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away; and a deep hatred of gnolls

Flaws: Shy, Disease. Bonds: Attractive, Enemies. Occupation: Knight

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Benson, Male Human Warrior 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 10 (+0)9 (-1)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3

Possessions: 60000 cp. Aquamarine (600 gp). Black star sapphire (400 gp). Sardonyx (60 gp). Onyx (60 gp). Eye agate (6 gp). Onyx (60 gp).


Social Check DCs


Roger Rutland, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. His hair, while still mostly blonde, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a great chef.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. Roger was born on a far southern mountains where he grew up under the tutelage of his father, an expert Architect. He was granted necromantic powers by his dying sister.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Joker, Gifted. Bonds: Attractive, Rich, Immigrant. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Roger Rutland, Male Human Fighter 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)16 (+3) 7 (-2)15 (+2)
Skills Perception +1, Persuasion +5
Senses Passive Perception 15
Languages Common, Infernal, Undercommon, Elven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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