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NPC Generator

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Advanced [show]


William Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his white hair down. His blue unseeing eyes seem to look past you.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Sailor, but he got bored and became a Miller. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

William Kimberley, Male Human Warrior 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gunter Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His eyes are amber.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He left for the east, certain he would find work there.

Motivation: Marry his brother to traveling adventurers; and a rival would like him out of the picture

Ideals: Joker, Opinionated. Bonds: Poor, Nature, Immigrant. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Rutland, Male Human Adept 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)6 (-2) 11 (+0)9 (-1)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. Deep blue spinel (300 gp). Eye agate (7 gp). Amber (130 gp). Lapis lazuli (7 gp). 1 Smokesticks. 1 Smokesticks. 5 Acid flasks.


Social Check DCs


Bernard Blyth, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His brown hair is braided into rings. He has a dull look in his violet eyes.

Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He inherited the family business which he has now maintained for 2 years.

Motivation: Doesn't want to be a Carter and was forced into it by his family; and wants to raise his children well

Ideals: Opinionated, Artistic. Bonds: Attractive, Family, Job. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Bernard Blyth, Male Human Adept 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 9000 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Fire opal pendant on a fine gold chain (800 gp). Old masterpiece painting (800 gp).


Social Check DCs


Drogo Colton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple green robe with white stripes complete with hood. He has golden hair. His eyes are a pleasant green.

Personality: He is a hateful person. He taunts others and blames them for his problems. Energy wise he seems alert and responsive.

History: Born to a Mortician, his father struggled to pay the bills. Drogo was born on a far western plains where he grew up under the tutelage of his father, an expert Laborer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Immigrant, Religious. Occupation: Laborer

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Colton, Male Human Warrior 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 8 (-1)16 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Goblin, Ignan, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 40 pp.


Social Check DCs


Percival Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Bonds: Immigrant, Attractive, In love, Military. Occupation: Armorer

Voice: German accent

Attributes [hide]

Percival Hackney, Male Human Fighter 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)9 (-1) 16 (+3)11 (+0)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 900 gp.


Social Check DCs

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