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NPC Generator

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Advanced [show]


Ralf Dryden, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is typically in his Carpenter uniform. He has a hunchback. His white hair is thinning but still full. His eyes are a pleasant amber.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Ugly, Secretive, Fearful. Bonds: Job. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Ralf Dryden, Male Human Aristocrat 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)17 (+3) 13 (+1)7 (-2)
Skills Animal Handling +4, Arcana +6
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 800 gp. Chalcedony (40 gp). Peridot (40 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Atterton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His moppish white hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Barrister

Voice: Forgets to breathe while speaking

Attributes [hide]

John Atterton, Male Human Bard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)11 (+0) 8 (-1)9 (-1)
Skills Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Balimaar Wellington, Male Human [Permalink]

Personal [hide]

Description: This man wears yellow leather gloves, a yellow jacket, and tight pants. He is muscular with a powerful set of arms. He has a long blonde beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He is the product a well kept family trust fund and as such has never really known need. When Balimaar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Justice, Optimist. Flaws: Ugly. Bonds: Rich, Military. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Balimaar Wellington, Male Human Adept 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)16 (+3) 10 (+0)16 (+3)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Draconic
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ernest Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears rags and sports a simple walking cane. His brown hair is braided into rings. His skin is flawless and his violet eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Shipwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Attractive, Family, Job. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Ernest Dudley, Male Human Expert 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)9 (-1) 8 (-1)13 (+1)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Thomas Huxley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His white hair is kept up in a ponytail inside a feathered hat. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is an amazing painter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted. Flaws: Ugly, Secretive, Disease, Insomniac. Bonds: Rich. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

Thomas Huxley, Male Human Adept 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)11 (+0) 11 (+0)8 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 700 gp.


Social Check DCs

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