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NPC Generator

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Advanced [show]


Percival Spalding, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.

History: He was born on a small isolated farm. A gifted student he started as a Shepherd, but he got bored and became a Mercenary. He has drifted from career to career and currently works as a Mercenary.

Motivation: Further expansion of business; and he has money and likes to spend it

Ideals: Gifted. Bonds: Attractive, Nature, Job, Rich. Occupation: Mercenary

Voice: Spits and sputters

Attributes [hide]

Percival Spalding, Male Human Wizard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Theodoric Barton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears a faded coat and loose pants complete with Stetson hat. His brown hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. His psionic abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Gifted. Bonds: Rich, Job, Enemies. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

Theodoric Barton, Male Human Warrior 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)12 (+1) 11 (+0)9 (-1)
Skills Insight +3, Nature +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 500 gp. Black velvet mask with numerous citrines (170 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Langdon, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. He is portly but not overly obese. With bright white hair and a scraggly beard. He has several tiny sapphire earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Ideals: Justice, Artistic. Bonds: Rich, Religious, Adventurer. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

Trym Langdon, Male Human Expert 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)9 (-1) 9 (-1)7 (-2)
Skills Intimidation +0, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Heward Alston, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a red shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has a long silver beard with little hanging trinkets. His gray eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He comes from a rich northern family. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Mundane, Racist. Bonds: Enemies, Rich, Nature. Occupation: Gardener

Voice: Smoker's lung

Attributes [hide]

Heward Alston, Male Human Adept 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 14
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)13 (+1) 18 (+4)12 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 300 gp. Alexandrite (200 gp). Red-brown spinel (40 gp). Deep blue spinel (200 gp). Aquamarine (200 gp). Malachite (9 gp).


Social Check DCs


Adelard Beitz, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Doctor, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Optimist, Fighting. Bonds: Attractive, Religious, Poor. Occupation: Herbalist

Voice: Switch between two voices

Attributes [hide]

Adelard Beitz, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)14 (+2) 7 (-2)8 (-1)
Skills Deception +1, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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