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NPC Generator

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Advanced [show]


John Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple green line shooting up and back down. He carries with him a set of morningstars on his belt, each one with a topaz on the hilt. He wears a wide-brimmed hat to cover his moderate length black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. John is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Family. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

John Hamilton, Male Human Sorcerer 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Aquamarine (1100 gp). Aquamarine (1100 gp). Rose (50 gp). Smoky quartz (50 gp).


Social Check DCs


Jocelyn Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is renowned for his bright brown suits and hats. He is bald on top and has large brown tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of women and trembles around them

History: He was raised in a island tribe. A gypsy cursed him at a young age, leading to his ugly appearance. Recently the stress of being a Farmer has made it difficult for him to sleep.

Motivation: He is wracked by social anxiety; and balancing his hectic life and new farmer responsibilities is difficult

Flaws: Ugly, Insomniac, Shy, Fearful. Bonds: Nature, Job. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Jocelyn Bradshaw, Male Human Rogue 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)7 (-2) 15 (+2)6 (-2)
Skills Intimidation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Ainsley, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is typically in his Carpenter uniform. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Aldous Ainsley, Male Human Cleric 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)8 (-1) 11 (+0)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Oakley, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in blue turtlenecks beneath a black coat with brown slacks, he is not a threatening figure. He has a small bristly mustache and wavy silver hair. His hazel unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Soapmaker born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: Born in the west to a Soapmaker, Roger learned a great deal about his mother's area of expertise. He dropped out of school to support his sick mother, and resented it. He then took over the family business and is one of the better Soapmaker for hire.

Motivation: To be a Fisher again; and an old rival family wants him found

Ideals: Justice, Logical. Flaws: Disease. Bonds: Job, Family. Occupation: Soapmaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roger Oakley, Male Human Bard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)3 (-4) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills Insight +1, Sleight of Hand -2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged -2 / 1d8-4, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1900 sp.


Social Check DCs


John Darby, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He wears his golden hair up. His fierce amber eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He worked as a nervous Junk Dealer and found it very stressful. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To protect his home; and he has passion for adventuring and risk

Flaws: Hedonist. Bonds: Job, Adventurer, Enemies, Guardian. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

John Darby, Male Human Sorcerer 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 13 (+1)9 (-1)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 6000 sp. Star rose quartz (60 gp).


Social Check DCs

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