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Advanced [show]


Tim Clifford, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered black stockings. He carries with him a set of shortbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Tim was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Persistence, Opinionated. Bonds: Attractive, Religious. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Tim Clifford, Male Human Rogue 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)17 (+3) 17 (+3)14 (+2)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Reynard Cooper, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears tan cloth garments or leather armor. His hair is short and chestnut. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Reynard hails from a village terrorized by gnolls. He married young, but lost his spouse to gnolls. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: To share knowledge with the world; and he wants revenge against gnolls

Ideals: Logical. Flaws: Depressed. Bonds: Rich, Enemies, Adventurer. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Reynard Cooper, Male Human Expert 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 3 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: Citrine (40 gp). Red spinel (100 gp). Blue star sapphire (700 gp). Aquamarine (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His silver hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: John was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Cursed with lycanthropy at a very young age, John has worked very hard to control his curse. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and his religion dominates his actions

Flaws: Disease. Bonds: Poor, Religious, Adventurer, Job. Occupation: Armorer

Voice: Laughs frequently while speaking

Attributes [hide]

John Gracey, Male Human Warlock 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Colton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He keeps his white hair in a flapper bob. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Poor, Family. Occupation: Brewer

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Colton, Male Human Ranger 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 6 (-2)10 (+0) 12 (+1)12 (+1)
Skills Athletics +2, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Trey Adley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. His brown hair is cut short. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of a Assassin, who enjoyed hunting, Trey was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He ran away from his former home and has been making his living as a Beggar for the past few years.

Motivation: He is greedy; and to be a assassin again

Flaws: Antagonistic, Racist. Bonds: Job, Nature, Rich. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Trey Adley, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs

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