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NPC Generator

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Advanced [show]


John Moreno, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is golden and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Hedonist, Mundane. Bonds: Poor, Job. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

John Moreno, Male Human Sorcerer 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)18 (+4) 10 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Dwarven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: Just what you see.


Social Check DCs


Arnold Atherton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is typically in his Body Guard uniform. He has a small bristly mustache and wavy black hair. He has brown eyes and a violet hat with a grey feather.

Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Marshal profession.

History: When he was but 4 years old his parents immigrated from the south. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: To pay off his debts; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant, Debt. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Arnold Atherton, Male Human Bard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)18 (+4) 10 (+0)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Halfling, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 200 gp. Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Guy Chatham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing the road beaten gear of a warrior. He wears his blonde hair up in a very large beehive style do. He wears an eyepatch.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Marshal, his mother struggled to pay the bills. A gifted student he started as a Marshal, but he got bored and became a Guard. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Poor. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Guy Chatham, Male Human Sorcerer 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 5000 sp. Lapis lazuli (10 gp). Carnelian (40 gp).


Social Check DCs


Simon Ramsay, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is an epitome of beauty. He has shaved his head bald. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has all his life been fascinated with writing.

History: He was born in the west, but his parents moved at a very young age to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Now he works as a writing tutor during his time off.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Has a crush. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Simon Ramsay, Male Human Barbarian 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Theodoric Darby, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a dagger on it. His black hair is still thick. His fierce hazel eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted psionic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Poor, Religious, Mentor. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Theodoric Darby, Male Human Sorcerer 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)16 (+3) 17 (+3)15 (+2)
Skills Animal Handling +5, History +5
Senses Passive Perception 13
Languages Common, Undercommon, Elven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 30 pp. Deep green spinel (120 gp). 1 Antitoxin. 3 Smokesticks. 2 Thunderstones. 2 Thunderstones.


Social Check DCs

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