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NPC Generator

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Advanced [show]


Trym Chatham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears blue trousers with yellow and pastel striped suspenders. He wears various colorful collared shirts. He wears his auburn hair up in a very large beehive style do. His eyes are brown and catlike.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful brothel owner made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and money/treasure

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Mentor, Rich. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Chatham, Male Human Rogue 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Smoky quartz (30 gp). Deep blue spinel (400 gp). Obsidian (10 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


Gerard Brixton, Male Human [Permalink]

Personal [hide]

Description: This western man wears many layers of old clothing at all times. His clothes are grease stained in places. His white hair is kept up in a ponytail inside a Stetson hat. His ears are large.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Gerard has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting. Flaws: Ugly, Insomniac, Disease. Bonds: Poor, Immigrant. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Brixton, Male Human Paladin 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)10 (+0) 12 (+1)16 (+3)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 60 pp. 1 Darkwood Shield.


Social Check DCs


Trym Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a slight overbite and is overall scrawny. His red hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He feels threatened by others; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Mentor, Guardian. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Blakely, Male Human Adept 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)16 (+3) 12 (+1)18 (+4)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Celestial, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 34000 sp. Tiger eye turquoise (8 gp). Blue star sapphire (700 gp). Jasper (60 gp). Golden yellow topaz (1000 gp). 1 Spyglass. 1 Silver holy symbol. 1 Healer’s kit.


Social Check DCs


Kody Cornish, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is golden and curly. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also has developed a complete distrust of the Performer profession.

History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: He wants revenge against brigands; and sabotage a competitor

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job, Military, Enemies. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Kody Cornish, Male Human Paladin 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 6 (-2)16 (+3) 12 (+1)16 (+3)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 7000 cp.


Social Check DCs


Richard Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a green and black handkerchief worn on his left side. His tied-back hair is brown. He has amber eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Adventurer business at a young age. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Flaws: Selfish. Bonds: Immigrant, Adventurer, Job, Family. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Richard Hartford, Male Human Sorcerer 9
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 58 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 19 (+4)12 (+1) 14 (+2)16 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1500 gp. Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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