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Advanced [show]


Gerald Oakes, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is dressed in earthy colors with a brown and red handkerchief worn on his left side, marred by teas. He wears a small hat to hide his balding. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As long as the job gets done he does not care how it got done.

History: Gerald hails from a village terrorized by goblins. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to get laid; and he wants to meet his childhood hero

Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Enemies, Adventurer, Has a crush. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Gerald Oakes, Male Human Druid 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)7 (-2) 11 (+0)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 gp. Citrine (40 gp). Rhodochrosite (15 gp). 1 Minor magic item.


Social Check DCs


Miles Hayley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large black mantle and cape that has been intricately interwoven into his blue robe. His silver hair is singed and shortened. His eyes, though not visible through his cowl, are green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a ruthless business man, a trait he acquired from his father.

History: Sold as a small child to a wizard, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and retire the richest man in the east

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Ruler

Voice: Russian accent

Attributes [hide]

Miles Hayley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Arcana +3, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs


Gerard Tindall, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a red tunic with brown highlights, and long red pants that bunch up around his shoes. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and he is always smoking a pipe.

Personality: Eccentric and domineering, Gerard will drive conversation. He is skeptical of what others tell him and is slow to trust.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gerard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Carpenter job and began his own company from there.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Extrovert, Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Tindall, Male Human Paladin 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10 pp. Red-brown spinel (140 gp).


Social Check DCs


Kody Altham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He wears a wide-brimmed hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north to a Sage, Kody learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Many goblins want him driven away; and a need for knowledge about a nearby landmark

Ideals: Passionate, Professionalism. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Kody Altham, Male Human Sorcerer 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)3 (-4) 14 (+2)12 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 6000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item.


Social Check DCs


Theodoric Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is smooth and relatively long. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.

History: He was born the only child of a wealthy merchant. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Theodoric Huxley, Male Human Monk 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Draconic, Giant, Orc
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. Violet garnet (1000 gp). Hematite (14 gp). Fire opal (500 gp). Aquamarine (1000 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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