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Advanced [show]


Adelard Cromwell, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears loose pants and a collared shirt complete with sweater beneath his coat, and a wedding ring on his right hand. His moppish blonde hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Adelard has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Flaws: Ugly, Insane, Disease. Bonds: In love, Adventurer. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Adelard Cromwell, Male Human Aristocrat 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Stealth +5, Survival +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. Golden yellow topaz (1600 gp). Brown-green garnet (70 gp). Moonstone (60 gp). Violet garnet (1600 gp).


Social Check DCs


Balimaar Hadley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears dark leathers with embroidery. His left hand appears badly burned and disfigured. His silver hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Balimaar will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Laborer and found it very stressful. He has achieved small success as a Laborer.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Extrovert, Impeccable. Bonds: Mentor, Job. Occupation: Laborer

Voice: Soft and mumbly

Attributes [hide]

Balimaar Hadley, Male Human Bard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Stealth +0
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Buckler.


Social Check DCs


John Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Disease. Bonds: Rich, Enemies, Family. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

John Berkeley, Male Human Druid 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Medicine +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: Fire opal pendant on a fine gold chain (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Guy Allerton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Guy was raised in a hard working conservative environment. His childhood dream was to be a Knight, but he was a colossal failure. He then took over the family business and is one of the better Carter for hire.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Fighting, Athletic, Optimist. Flaws: Insomniac. Bonds: Job. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Guy Allerton, Male Human Druid 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)6 (-2) 14 (+2)16 (+3)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Gomory Clare, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and tan workpants. His shirt is blue, and he wears a heavy tan leather apron most of the time. He has styled his auburn hair well, parting it to the left. His eyes, though not visible through his cowl, are green.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He works hard and plays hard.

History: His mother raised him in a mountain cabin. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: To clean up the streets; and he has passion for adventuring and risk

Flaws: Greedy, Hedonist. Bonds: Nature, Adventurer, Guardian. Occupation: Mayor

Voice: Strong lisp

Attributes [hide]

Gomory Clare, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Smoky quartz (40 gp). Citrine (40 gp).


Social Check DCs

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