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NPC Generator

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Advanced [show]


Kody Bentham, Male Human [Permalink]

Personal [hide]

Description: He likes to wear red tank tops with yellow pants. He wears his red hair down. His eyes are gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered

History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of his daughter.

Ideals: Joker, Logical. Bonds: Rich, Family. Occupation: Actor

Voice: High pitched, excited

Attributes [hide]

Kody Bentham, Male Human Cleric 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 700 sp.


Social Check DCs


Drogo Richie, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a yellow cloak and cross-gartered red stockings. He is tall, broad shouldered and powerfully built. His hair is brown and curly. His amber eyes peer out from beneath his small yellow hat.

Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south, but his parents moved at a very young age to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Drogo never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is content; and to end his boredom

Ideals: Impeccable. Flaws: Mundane. Bonds: Immigrant, Mentor, In love. Occupation: Interpreter

Voice: Breathy voice

Attributes [hide]

Drogo Richie, Male Human Monk 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)13 (+1) 12 (+1)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Adelard Ryland, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He dresses like a well dressed Jeweler does. His whole body is exceptionally muscular. He wears a wide-brimmed hat to hide his balding. He is baby faced.

Personality: He is irascible and easily irritated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Shoemaker, but he was a colossal failure. He left for the east, certain he would find work there.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.

Ideals: Gifted. Flaws: Antagonistic, Forgetful. Bonds: Job, Immigrant. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Adelard Ryland, Male Human Barbarian 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 60 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Geoffrey Wellington, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. His fierce blue eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. He does not believe in violence as a means to an end. He is a dedicated Butcher but believes his peers are too gung-ho.

History: He was born into a rich family. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist, Pacifist, Gifted. Bonds: Rich. Occupation: Butcher

Voice: Switch between two voices

Attributes [hide]

Geoffrey Wellington, Male Human Warrior 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 16 (+3)11 (+0)
Skills Intimidation +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Jet (80 gp). Red garnet (80 gp). Deep green spinel (80 gp). Jet (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His golden hair is lengthy. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.

Motivation: To end his boredom.

Ideals: Entrepeneur, Gifted. Flaws: Insane, Mundane, Depressed. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Rolf Cooper, Male Human Rogue 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 13 (+1)15 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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