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Advanced [show]


Wymar Sutherland, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is lengthy and is close to two feet long. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the west. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Shoemaker

Voice: Speaks through clenched teeth

Attributes [hide]

Wymar Sutherland, Male Human Expert 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills Athletics +3, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5

Possessions: 60000 cp.


Social Check DCs


Alexandre Morton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in white turtlenecks beneath a pastel coat with green slacks. With a patchy blonde beard and wild blonde hair. His fierce blue eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the south. A freak accident while working with his Mayor father left him crippled. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Ugly, Forgetful, Disease. Bonds: Poor. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Alexandre Morton, Male Human Druid 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)13 (+1) 18 (+4)14 (+2)
Skills Religion +4, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: 10000 cp.


Social Check DCs


Godfrey Colby, Male Human [Permalink]

Personal [hide]

Description: He wears a violet vest and prefers grey and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries morningstars. His brown hair is knotted and matted. His gray unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Godfrey was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Priest.

Motivation: Retire the richest man in the west; and wants to open a new tavern

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Disease. Bonds: Job. Occupation: Priest

Voice: Sounds elderly

Attributes [hide]

Godfrey Colby, Male Human Wizard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: Brass mug with jade inlays (500 gp). Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs


Arnold Garfield, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised by priests from a young age. His parents enrolled him in a Wizard school at a young age so that he could practice his arcane talents. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Jeweler

Voice: French accent

Attributes [hide]

Arnold Garfield, Male Human Wizard 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 18 (+4)7 (-2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 10000 cp. Red spinel (160 gp). Smoky quartz (60 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Stanley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Trey embodies much of what other species detest in the Humans. He also has developed a complete distrust of the Beggar profession.

History: Trey was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He has drifted from career to career and currently works as a Tanner.

Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs

Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Tanner

Voice: Speaks in third person

Attributes [hide]

Trey Stanley, Male Human Wizard 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Insight +6, Nature +5
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 400 gp. Chrysoberyl (40 gp). Tourmaline (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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