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NPC Generator

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Advanced [show]


Dean Everly, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His hair is white and very short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His mother raised him in a mountain cabin. He dropped out of school before completing his studies. He then took over the family business and is one of the better Detective for hire.

Motivation: To share knowledge with the world; and he is wracked by social anxiety

Ideals: Opinionated, Logical. Flaws: Fearful. Bonds: Poor, Nature. Occupation: Detective

Voice: Soothing and warm

Attributes [hide]

Dean Everly, Male Human Barbarian 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 63 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 40000 cp. Citrine (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Windsor, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears green leather gloves, a green jacket, and tight pants. His hair is red and very short. His violet eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Nicholas was raised in a hard working conservative environment. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a Sculptor soon after.

Motivation: A deep hatred of illithids; and nothing but the best is good enough for him

Ideals: Optimist, Impeccable. Flaws: Cynical. Bonds: Job, Enemies. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Nicholas Windsor, Male Human Commoner 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 12 (+1)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anselm Nash, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. He has styled his brown hair well, parting it to the right. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Bather; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Terse. Bonds: Attractive, Mentor, Adventurer, Has a crush. Occupation: Roofer

Voice: Rolls R's

Attributes [hide]

Anselm Nash, Male Human Monk 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 12 (+1)7 (-2)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. Golden pearl (100 gp). Blue quartz (14 gp). 1 Minor magic item.


Social Check DCs


Arnold Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green vest and prefers violet and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his golden hair to look like a famous performer. His green unseeing eyes seem to look past you.

Personality: He likes to make people angry or surprised. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Arnold was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Flaws: Ugly, Disease, Antagonistic. Bonds: Immigrant, Family. Occupation: Masseuse

Voice: Stutters

Attributes [hide]

Arnold Ridley, Male Human Commoner 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 9 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)13 (+1) 14 (+2)14 (+2)
Skills Investigation +4, Stealth +6
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 7000 sp.


Social Check DCs


Gilbert Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is short and chestnut. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: He feels threatened by others; and to reunite with his old friends

Ideals: Gifted. Flaws: Antagonistic, Disease, Fearful. Bonds: Adventurer. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Gilbert Fawcett, Male Human Adept 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)13 (+1) 15 (+2)17 (+3)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 500 gp. Sapphire pendant on gold chain (900 gp). A roughly beaten golden orb (120 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A silver and pearl hairclip (40 gp). 1 Minor magic item.


Social Check DCs

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