Patrick Hadley, Male Human [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His auburn hair has been sun bleached extensively. He has gleaming, smiling gray eyes.
Personality: He is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Patrick has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker. Flaws: Shy, Disease, Greedy. Bonds: Job. Occupation: Farmer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 16000 cp. 1 Minor magic item.
Heward Marley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He very much looks the part of a Fisher. His brown hair is slicked back into a classic pompadour. His eyes are hazel and beady.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Weaver, but he got bored and became a Fisher. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Logical. Flaws: Ugly, Disease, Fearful. Bonds: Job. Occupation: Fisher
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).
Aldous Appleton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He sports grey clothing, slightly heavier than average wear. His silver hair is drawn into a tight pony tail with a rose scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.
History: Born in the east to a Slave Trader, Aldous learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Slave Trader.
Motivation: To share knowledge with the world; and to get a good night's sleep
Ideals: Logical. Flaws: Antagonistic, Insomniac. Bonds: Job, Slave. Occupation: Slave Trader
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 400 gp. Amethyst (60 gp). Obsidian (4 gp). 1 Minor magic item.
Jocelyn Hackney, Male Human [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with white pants. He has styled his white hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.
History: A powerful brothel owner made him what he is. He was an apprentice working in his mother's forge. He became a Marshal soon after.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Ideals: Joker, Gifted. Flaws: Insomniac. Bonds: Mentor, Job. Occupation: Marshal
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Druidic, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Solomon Altham, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He sports white clothing, slightly heavier than average wear. He is an epitome of beauty. His hair is cut close to his head. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised by priests from a young age. A freak accident while working with his Bellfounder mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Disease, Secretive. Bonds: Attractive, Religious, Mentor. Occupation: Tanner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
