Miles Deighton, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. He carries with him a set of whips, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown hair is lengthy. His thin eyebrows rest above his beady violet eyes.
Personality: Overbrimming with self-confidence, Miles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the west, but his parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Miles's homeland. Miles decided to take the middle way and become a bodyguard. He used his abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Fletcher
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 17 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 10 (+0) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 25000 sp. Chalcedony (70 gp). Red garnet (70 gp). Chrysoberyl (70 gp). 1 Half-Plate. 1 Masterwork Heavy steel shield.
Chad Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His hair is long and white with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: He likes to make people angry or surprised. A true patriot, Chad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Mayor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 16 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 5000 sp. Violet garnet (900 gp).
Heward Sherwood, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears a green shirt with thin red vertical stripes and blue pants. His right hand appears badly burned and disfigured. His golden hair is thinning but still full. His eyes are green and he is always smoking a pipe.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break.
Flaws: Cynical, Hedonist, Disease. Bonds: Adventurer. Occupation: Actor
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 600 gp. Moonstone (80 gp). Rich purple corundum (700 gp). Golden yellow topaz (300 gp). Deep green spinel (70 gp).
Gerard Ashley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. His skin is flawless and his gray eyes scan people very quickly.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world.
Ideals: Athletic, Logical, Gifted. Bonds: Attractive, Immigrant. Occupation: Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 8000 cp. Jade (80 gp). Chrysoprase (40 gp). Black pearl (1000 gp). 1 Masterwork Light wooden shield. 1 Half-Plate.
Simon Tatum, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and white handkerchief worn on his left side. His auburn hair is heavily combed to the left. He has blue eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a logical person and will generally grow upset if things defy logic and science.
History: He was always a brilliant, if unscrupulous mind. He was taken from his home at a very young age. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A strong sense of loyalty to Human people; and he is currently in port desperately looking for someone to get him out
Ideals: Logical. Flaws: Ugly, Insane, Racist. Bonds: Slave. Occupation: Butcher
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 0 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 3 (-4) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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