Hubert Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his monstrous two handed axe. His head has been shaved. He has gleaming, smiling blue eyes.
Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Ruler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Infernal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5
Possessions: 15000 cp.
Roger Tatum, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a tan poncho over his likewise colored trousers and shirt. His silver hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Stylist
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 800 sp. Amber (120 gp). Citrine (50 gp). 1 Masterwork Common Ranged Weapon.
Nicholas Hadlee, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears skinny pants and wears a green and yellow robe with the hood down. He has done his best to style his white hair to look like a famous performer. He has gleaming, smiling gray eyes.
Personality: Overbrimming with self-confidence, Nicholas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Nicholas was raised in a hard working conservative environment. He worked as a nervous Laborer and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To be a Sailor again.
Ideals: Impeccable, Entrepeneur. Flaws: Shy. Bonds: Job. Occupation: Laborer
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 29 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1600 gp. Deep blue spinel (500 gp). Coral (40 gp). Citrine (60 gp). Pink pearl (40 gp). Chalcedony (60 gp). Banded agate (5 gp).
Randal Astley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He dresses in blue turtlenecks beneath a white coat with grey slacks. His auburn hair is cut short with large spiked bangs in the front. He has hazel eyes and a blue hat with a white feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Randal was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Opinionated. Flaws: Antagonistic, Fearful. Bonds: Attractive, Job. Occupation: Adventurer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp. Golden yellow topaz (700 gp).
Thomas Everly, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a worn and beaten armor. His hair is cut close to his head. His eyes are a pleasant gray.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy and tries to find solutions quickly.
History: From birth he was tutored by a cruel and relentless mentor. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.
Motivation: A need for knowledge about a nearby landmark; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Terse, Lazy. Bonds: Mentor. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!