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Advanced [show]


Simon Huxley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Layabout uniform. He has relatively light skin and is very physically imposing due to his abundance of muscles. With a patchy chestnut beard and wild chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Born in the west to a Layabout, Simon learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered music. By chance he met his brother recently and the two have been together since.

Motivation: He'd like to take his coworkers down a peg; and regain custody of his daughter

Ideals: Justice, Artistic. Bonds: Job, Attractive, Family. Occupation: Layabout

Voice: Mousy voice

Attributes [hide]

Simon Huxley, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)9 (-1) 10 (+0)11 (+0)
Skills Investigation +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Guy Melancon, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a fine chain shirt which he covers with violet colored cloaks and clothing. His long black hair is drawn into a two foot long braid. He has amber eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Ideals: Opinionated. Flaws: Ugly, Terse. Bonds: Poor, Slave. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Guy Melancon, Male Human Barbarian 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)14 (+2) 14 (+2)7 (-2)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Druidic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 300 gp. Chrysoprase (30 gp). Black pearl (1400 gp). Iolite (30 gp). Malachite (10 gp). 1 Minor magic item.


Social Check DCs


Norman Hale, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair, while still mostly red, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: Norman was born in the east. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Optimist, Persistence. Flaws: Insomniac. Bonds: Rich. Occupation: Jeweler

Voice: Eastern European accent

Attributes [hide]

Norman Hale, Male Human Adept 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)15 (+2) 8 (-1)14 (+2)
Skills Arcana +5, Medicine +2
Senses Passive Perception 9
Languages Common, Giant, Infernal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Conrad Berkeley, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this northern man wears long strands of topaz and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop hair cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of dire rats once and for all.

History: Sold as a small child to a necromancer, Conrad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud.

Ideals: Athletic. Flaws: Insane. Bonds: Rich, Enemies, Mentor. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Conrad Berkeley, Male Human Commoner 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Adam Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is heavily combed to the left. His eyes are amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal singing training, and achieved minor success. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Rich, Enemies. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Adam Cooper, Male Human Rogue 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)10 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2800 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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