Don Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely black suit with blue socks and a vest with buckled shoes. He keeps his red hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. Don was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wishes to resurrect an old love.
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Military. Occupation: Priest
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 600 gp. Lapis lazuli (15 gp). Zircon (70 gp).
Ralf Coombs, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this southern man wears a brown collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His tied-back hair is silver. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Ralf hails from a village terrorized by drow. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: An old rival family wants him found.
Ideals: Athletic, Joker. Bonds: Enemies, Family. Occupation: Bricklayer
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1000 sp. Alexandrite (500 gp). Jasper (60 gp). 1 Minor magic item. 1 Minor magic item.
Lewis Hayley, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a tan vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a long golden beard, and similarly colored long hair. His eyes are blue and beady.
Personality: A skeptical and narcissistic man, Lewis's first love is himself. His second love is also himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and wishes to resurrect an old love
Ideals: Impeccable, Fighting. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Sailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 400 gp. Brown-green garnet (70 gp). Chrysoberyl (70 gp). 1 Minor magic item. 1 Minor magic item.
Gerard Addington, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is typically in his Sailor uniform. He sports a flattop hair cut. He has several tiny opal earrings on each ear.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He works hard and plays hard.
History: Gifted from a young age, Gerard studied abroad. His parents enrolled him in a Barbarian school at a young age so that he could practice his divine talents. He's also a talented Gardener, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and to be a gardener again
Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Job, Rich. Occupation: Sailor
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Conrad Dayton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His left hand appears badly burned and disfigured. He is bald on top and has large golden tufts of hair around his ears. He has a tattooed face.
Personality: Conrad wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He cannot resist a sob story and will often dote over anyone who has one.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.
Motivation: He seems to be bored by most things; and he is content
Ideals: Disciplined, Philantrophist. Flaws: Ugly, Mundane. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 13 (+1) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 100 gp. 1 Darkwood Shield. 1 Darkwood Shield.
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