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NPC Generator

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Advanced [show]


Ernest Bradley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His blonde hair is heavily combed to the right. His green eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Ernest Bradley, Male Human Monk 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)18 (+4) 12 (+1)15 (+2)
Skills Investigation +7, Persuasion +5
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Draconic, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Peridot (80 gp).


Social Check DCs


Thomas Wakefield, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has the majority of his body covered in plate. He has a very tight haircut. His eyes are green and catlike.

Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Flaws: Depressed. Bonds: In love, Slave. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Thomas Wakefield, Male Human Warrior 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Aldous Lindsay, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses like a well dressed Healer does. He has styled his chestnut hair well, parting it to the left. This blue eyed northerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Aldous was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Aldous took refuge in the old dungeon and found the beat up kukri and armor he uses now. He has worked as a Healer like his father before him.

Motivation: Retire the richest man in the north; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Poor, Nature. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Aldous Lindsay, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 15 (+2)7 (-2)
Skills Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1100 sp.


Social Check DCs


Everard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a simple grey robe with tan stripes complete with hood. His hair is golden, silky, and of moderate length. His eyes, though not visible through his cowl, are brown.

Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Opinionated, Justice, Fighting. Bonds: Attractive, Poor. Occupation: Performer

Voice: Indian accent

Attributes [hide]

Everard Eastaughffe, Male Human Rogue 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)14 (+2) 5 (-3)16 (+3)
Skills Deception +5, Medicine -1
Senses Passive Perception 7
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Violet garnet (200 gp). Red garnet (160 gp). Deep blue spinel (200 gp).


Social Check DCs


Thomas Nash, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His hair is short and red. His eyes are hazel and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He's attracted to the PC; and he's in love

Ideals: Philantrophist. Flaws: Mundane. Bonds: Poor, Family, Immigrant, Has a crush. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Thomas Nash, Male Human Barbarian 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 37 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)7 (-2) 10 (+0)17 (+3)
Skills History +1, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 100 gp. Red-brown spinel (80 gp). White opal (1200 gp).


Social Check DCs

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