Alexandre Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His chestnut hair is cut jaggedly and amateurishly. His violet eyes dart from person to person.
Personality: Always inclined to offer people food he seems plenty friendly. He would rather hide behind his crafts than deal with other people.
History: He was born to loving parents in a slum to the south. A gifted student he started as a Interpreter, but he got bored and became a Sailor. He now owns his own business.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Philantrophist, Artistic. Flaws: Shy, Fearful. Bonds: Poor, Job. Occupation: Sailor
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 27000 sp. 1 Minor magic item.
Aldous Rutland, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He has dyed his greying golden hair a little too much giving a sharp golden color. His blue eyes have a joyful gleam in them most of the time.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is skeptical of what others tell him and is slow to trust.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Aldous's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Rich, Family. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 4 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 100 gp.
Miles Byron, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in an above average manner. His hair is cut close to his head. This green eyed southerner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.
History: His mother raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Attractive, Nature. Occupation: Shipwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 18 (+4) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Celestial, Gnome, Draconic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
Heward Langley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. He keeps his golden hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a font of random trivia from the lore and stories he has discovered
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To end his boredom; and to share knowledge with the world
Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Interpreter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Gerard Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His feathered hat is riddled with cuts and holes. He has amber eyes and a yellow hat with a violet feather.
Personality: He dislikes all the random violence that takes place in the east. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.
History: When he was but 3 years old his parents immigrated from the east. Cursed with lycanthropy at a very young age, Gerard has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Athletic, Pacifist. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Jeweler
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 35 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 200 gp. Golden circlet with four aquamarines (2000 gp). A silver and pearl hairclip (30 gp). Golden circlet with four aquamarines (2000 gp).
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