Norman Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. He wears a deerstalker hat to hide his balding. He has a tattooed face.
Personality: Eccentric and domineering, Norman will drive conversation. Norman is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Gifted from a young age, Norman studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: Retire the richest man in the south.
Ideals: Extrovert, Gifted, Entrepeneur. Bonds: Attractive, Family. Occupation: Mercenary
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 1000 sp. Black star sapphire (400 gp). Banded agate (13 gp). Zircon (80 gp).
Heward Brent, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He carries with him a set of bastard swords on his belt, each one with a topaz on the hilt. His auburn hair is smooth and relatively long. His fierce blue eyes like to dwell on things.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. He became a Courier soon after.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Courier
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Star ruby (1200 gp). 1 Minor magic item.
Godfrey Burton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He has chestnut hair. His eyes are likewise violet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Godfrey took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets; and wants his loneliness to end
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Has a crush. Occupation: Fortune-teller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item.
Ernest Livingstone, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is long and auburn with streaks of black, and is pulled back with small violet clips. His beard is black, braided, and well cared for. His eyes, though not visible through his cowl, are violet.
Personality: While he acts the brute, he is far gentler than he would appear. Energy wise he seems alert and responsive.
History: He was born a particularly ugly child, much to the horror of his parents. His father was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Wants to raise his children well; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Professionalism, Persistence. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Barrister
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Chrysoberyl (80 gp).
Chad Gentry, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His chestnut hair and beard is wavy and long. His eyes are hazel and beady.
Personality: He is extraordinarily eccentric. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised in a forest tribe. Through the years after Chad was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Chad's father didn't care for him much, and the feeling was mutual. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Insane, Antagonistic. Bonds: Mentor, Nature. Occupation: Cartwright
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: Red spinel (150 gp). 1 Minor magic item.
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