Alex Ogden, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. He keeps his long blonde hair kept up in a rat tail. His gray eyes dart from person to person to random spaces in the air.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Justice. Flaws: Disease. Bonds: Attractive. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Theobald Skelton, Male Human [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. With a patchy white beard and wild white hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their daughter. He worked as a Architect, and he later adopted a second daughter.
Motivation: To unite with his brother; and money/treasure
Ideals: Optimist. Bonds: Attractive, Rich, Military, Family. Occupation: Architect
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 24 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 18 (+4) | 5 (-3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 200 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp).
Manfred Garrick, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is generally well dressed albeit a few years behind the times, and a wedding ring on his right hand. His silver hair is heavily combed to the right. His brown eyes dart from person to person to random spaces in the air.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses divination through singing.
History: His mother raised him in a mountain cabin. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and he is content
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, In love, Nature. Occupation: Unemployed
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 77 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Orc
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 130 pp. Eye agate (9 gp). Black pearl (1300 gp). Rhodochrosite (9 gp). 1 Minor magic item.
Simon Bentham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in brown turtlenecks beneath a white coat with black slacks. His golden hair is styled in orderly dreadlocks. His blue eyes peer out from beneath his wide-brimmed brown hat.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Simon lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.
Motivation: To reunite with his absent father; and marry his brother to traveling adventurers
Ideals: Athletic, Optimist. Flaws: PTSD. Bonds: Family, Rich. Occupation: Crown-heir
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: Rhodochrosite (4 gp). Rock crystal (70 gp). 1 Minor magic item.
Balimaar Copeland, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his auburn hair up in a very large beehive style do. His eyes are likewise blue.
Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.
History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.
Motivation: He is greedy; and money/treasure
Bonds: Rich, Attractive, Guardian, Adventurer, Military. Occupation: Blacksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 5 (-3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 300 gp. Blue quartz (4 gp). Violet garnet (1500 gp). Carnelian (40 gp). Zircon (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
