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NPC Generator

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Advanced [show]


Heward Atherton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears grey trousers with brown and tan striped suspenders. He wears various colorful collared shirts. His chestnut hair is greasy and uncared for. His eyes are green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is harsh and unforgiving.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and sabotage a competitor

Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Rich. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Heward Atherton, Male Human Rogue 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Investigation +5
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 10000 cp. Moss agate (16 gp). Aquamarine (1000 gp). Red-brown spinel (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Rolf Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in black turtlenecks beneath a white coat with violet slacks. He has a long silver beard with little hanging trinkets. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Rolf was born on a far eastern desert where he grew up under the tutelage of his father, an expert Spy. He moves from town to town, unable to find a place to settle.

Motivation: He has a crush on the local Guard; and wants to open a new tavern

Ideals: Joker, Philantrophist. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Spy

Voice: Whispers

Attributes [hide]

Rolf Halsey, Male Human Druid 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 7 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 4 (-3)10 (+0) 13 (+1)12 (+1)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 300 gp. 3 Alchemist’s fire. 3 Smokesticks.


Social Check DCs


Guy Springfield, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a faded coat and loose pants complete with top hat. He has a hunchback. His auburn hair is kept up in a ponytail inside a top hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Mentor, Immigrant. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Guy Springfield, Male Human Fighter 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)17 (+3) 8 (-1)12 (+1)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 9
Languages Common, Terran, Sylvan, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Theodoric Ashley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Secretive, Fearful. Bonds: Rich, Attractive, Slave. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theodoric Ashley, Male Human Monk 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 18 (+4)18 (+4)
Skills Religion +4, Stealth +4
Senses Passive Perception 14
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Gold dragon comb with red garnet eye (600 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Wymar Marlowe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of death around his neck, and a nunchaku on his belt. He has done his best to style his silver hair to look like a famous performer. He has several tiny amber earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Wymar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Athletic, Gifted. Bonds: Rich, Adventurer. Occupation: Stylist

Voice: Booming voice

Attributes [hide]

Wymar Marlowe, Male Human Sorcerer 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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