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Advanced [show]


Theodoric Home, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His white hair is lengthy. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Optimist. Bonds: Poor, Attractive, Adventurer, Religious. Occupation: Scribe

Voice: Dark and ominous

Attributes [hide]

Theodoric Home, Male Human Bard 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. Chrysoprase (70 gp). Aquamarine (700 gp). Blue star sapphire (400 gp). 1 Minor magic item.


Social Check DCs


Clerebold Bing, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a violet and white handkerchief worn on his left side. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Clerebold studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Carter and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, PTSD, Mundane. Bonds: Military, Job. Occupation: Carter

Voice: Low range voice

Attributes [hide]

Clerebold Bing, Male Human Sorcerer 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)8 (-1) 9 (-1)8 (-1)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Roger Langley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear brown pants and tee shirts. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Energy wise he seems alert and responsive.

History: Born in the south to a Sailor, Roger learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and to be a assassin again

Ideals: Professionalism. Bonds: Job, Family, Adventurer. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roger Langley, Male Human Cleric 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Trym Digby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing the road beaten gear of a warrior. He keeps his long auburn hair kept up in a rat tail. His eyes are gray.

Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trym was born in the west. At a young age he loved to build and create. In his 11th year, his parents were killed by a goblins raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Persistence. Flaws: Insane, Antagonistic. Bonds: Enemies. Occupation: Ploughman

Voice: Ums and uhs a lot

Attributes [hide]

Trym Digby, Male Human Wizard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)14 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 15000 cp.


Social Check DCs


Bertram Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He wears his hair in dreadlocks. His eyes are likewise gray.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic. Bonds: Adventurer, Religious, Mentor. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Bertram Thorpe, Male Human Druid 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)9 (-1) 7 (-2)10 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. Zircon (50 gp). Aquamarine (200 gp). Sardonyx (50 gp). 1 Minor magic item.


Social Check DCs

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