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Advanced [show]


Conrad Cornish, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fancy white suit. He has a small bristly mustache and wavy blonde hair. This hazel eyed northerner is not easily forgotten.

Personality: Conrad wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He enjoys reading and quiet.

History: Born to a pair of adventurers, Conrad grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered north to less war torn lands. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined, Logical. Flaws: PTSD. Bonds: Attractive, Poor, Adventurer. Occupation: Shipwright

Voice: Posh accent

Attributes [hide]

Conrad Cornish, Male Human Barbarian 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)8 (-1) 12 (+1)12 (+1)
Skills Medicine +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: Rock crystal (60 gp). Malachite (15 gp).


Social Check DCs


Percival Huckabee, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is an amazing painter.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Percival Huckabee, Male Human Monk 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)18 (+4) 14 (+2)8 (-1)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Aquan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Shane Marley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing colorful clothing, dressed as a Locksmith. His auburn hair is long and unkept. His eyes are gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his father.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Military, Adventurer, Family. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Shane Marley, Male Human Barbarian 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 64 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +6, Animal Handling +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +5

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a morningstar on his belt. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy red hair. He wears a mask on his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Seamstress.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic, Disease, Ugly. Bonds: Job. Occupation: Seamstress

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Kitchur, Male Human Aristocrat 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 9 (-1)18 (+4)
Skills History +5, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 60 pp. Blue sapphire (1400 gp). Red spinel (110 gp). Deep green spinel (110 gp).


Social Check DCs


Theodoric Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of the sun god around his neck, and a halberd on his belt. His silver hair is still thick. He has a tattooed face.

Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his father. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Immigrant, Religious. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Theodoric Myerscough, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 13
Languages Common, Giant, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 11000 cp.


Social Check DCs

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