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NPC Generator

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Advanced [show]


Bertram Presley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy blonde hair. His blue unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with unlife at a very young age, Bertram has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: To be a Map Maker again.

Ideals: Joker. Flaws: Disease, Fearful, Mundane. Bonds: Job. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Bertram Presley, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Magnifying glass. 1 Superior lock. 1 Average lock.


Social Check DCs


Roger Adley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is wearing colorful clothing, dressed as a Bounty Hunter. He has a hunchback. His blonde hair is thinning but still full. He has a tattooed face.

Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in a small mountains village. His father took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and find a way to reverse the transformation of his sister

Ideals: Extrovert, Optimist. Flaws: Ugly. Bonds: Nature, Adventurer, Family. Occupation: Bounty Hunter

Voice: Shortens vowels

Attributes [hide]

Roger Adley, Male Human Bard 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)12 (+1) 18 (+4)10 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 800 sp.


Social Check DCs


Drogo Eastoft, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. His silver hair and beard is wavy and long. He has blue eyes and a tan hat with a brown feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A powerful brothel owner made him what he is. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Eastoft, Male Human Fighter 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 52 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills History +4, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: Malachite (8 gp). Star ruby (1600 gp). Alexandrite (1000 gp).


Social Check DCs


Justin Kirby, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and likes to wear brown tank tops with tan pants. His skin is also unnaturally pale. He wears his hair in dreadlocks. He has amber eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Justin lived on a farm with his father, near the main road leading to a nearby town. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Family, Religious. Occupation: Junk Dealer

Voice: Deep voice with rolling R's

Attributes [hide]

Justin Kirby, Male Human Fighter 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Athletics +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Anselm Holton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His white hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with finding treasure.

History: Born in a small village he learned the ways of the warrior from his mother. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and a deep hatred of illithids

Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer, Enemies. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

Anselm Holton, Male Human Expert 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)11 (+0) 15 (+2)17 (+3)
Skills History +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 3000 sp. Iolite (60 gp).


Social Check DCs

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