Gerald Stanford, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, brown, dusty cloak. He has wavy blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: To get a good night's sleep; and he doesn't get along with people that don't share his tastes
Flaws: Insane, Antagonistic, Disease, Insomniac. Bonds: Attractive, Mentor. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Drogo Shelly, Male Human [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear yellow clothing when he does not wear armor. His golden hair is kept up in a ponytail inside a small hat. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily eccentric. He plays an instrument quite well.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Detective, but he was a colossal failure. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Insane. Bonds: Poor, Mentor, Job. Occupation: Assassin
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Obsidian (8 gp). Citrine (40 gp).
Raymond Ridley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting clothing which further accentuates his frame. He has a white handlebar mustache and slicked back white hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Raymond was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Religious. Occupation: Actor
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 1 Everburning torch. 1 Everburning torch. 3 Tanglefoot bags.
John Kirby, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears very tight pants and wife beaters, though occasionally he sports a black coat. His left hand appears badly burned and disfigured. His auburn hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He feeds upon the attention of others.
History: Born to a pair of adventurers, John grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To be a Stableman again.
Bonds: Job, Attractive, Adventurer. Occupation: Bounty Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Tim Moreno, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears pastel painted combat armor at almost all times. His blonde hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and further expansion of business
Ideals: Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Gardener
Voice: Raspy
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Tiger eye turquoise (15 gp). Zircon (40 gp). Star rose quartz (40 gp). Red garnet (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
