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Advanced [show]


Peter Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a pastel scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His moppish red hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Peter hails from a village terrorized by dire rats. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in hand crossbow use. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Ideals: Fighting. Flaws: Insane, Insomniac, Impulsive. Bonds: Enemies. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Peter Gladstone, Male Human Bard 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)12 (+1) 12 (+1)9 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Dudley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a pastel and black robe with the hood down. His red hair is matted, messy, and big. His face is scarred and worn.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Fisher in town.

History: Heward was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Further expansion of business; and he's looking for his big break

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Fisher

Voice: Speaks like tongue is numb

Attributes [hide]

Heward Dudley, Male Human Warlock 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 10 (+0)17 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Gentry, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is smooth and relatively long. His half smiles and gray eyes are beguiling and draw you in.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Energy wise he seems alert and responsive.

History: Norman lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Monk school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.

Motivation: To get a good night's sleep; and wants to raise his children well

Ideals: Professionalism, Gifted. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Mayor

Voice: Middle-eastern accent

Attributes [hide]

Norman Gentry, Male Human Monk 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)11 (+0) 8 (-1)12 (+1)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Adelard Soames, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears yellow leather gloves, a yellow jacket, and tight pants. With bright black hair and a scraggly beard. His fierce blue eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invites people to come help in his community garden.

History: He comes from a rich western family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He became a Mason soon after.

Motivation: To find somewhere to settle down; and he is greedy

Ideals: Philantrophist. Flaws: Selfish, Mundane. Bonds: Rich, Job. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Adelard Soames, Male Human Cleric 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)10 (+0) 9 (-1)15 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs


John Kenley, Male Human [Permalink]

Personal [hide]

Description: This man wears a green vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. He wears his chestnut hair up. He has blue eyes and a green hat with a brown feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast plains. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Bather

Voice: Slow speaker

Attributes [hide]

John Kenley, Male Human Barbarian 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 52 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Medicine +5, Nature +6
Senses Passive Perception 12
Languages Common, Draconic, Druidic, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. 1 Healer’s kit. 1 Magnifying glass. 1 Masterwork manacles.


Social Check DCs

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