Charles Enfield, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his white hair up in a very large beehive style do. He wears a mask on his face.
Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Charles lived on a farm with his father, near the main road leading to a nearby town. His father took him hunting and taught him how to get in the mind of other creatures. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Fearful. Bonds: Adventurer, Job, Family, Nature. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 500 sp.
Kody Blankley, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He is dressed in a clean brown cloak covering his clean studded leather. His long chestnut hair reaches down to his waist. His hazel eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Scribe business.
History: Born in the south his family was never financially stable. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Scribe
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Just what you see.
Richard Norton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it, and carries crossbows. His silver hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.
History: Born to a Bounty Hunter, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Fighting, Impeccable. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Spy
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2200 sp.
Anthony Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his longbow, and a wedding ring on his left hand. He wears a feathered hat to cover his moderate length white hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Anthony hails from a village terrorized by drow. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 5 years later his spouse died after the birth of his son. Heartbroken, Anthony never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of drow
Ideals: Entrepeneur. Bonds: In love, Family, Enemies. Occupation: Courier
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 700 gp. Aquamarine (200 gp). Emerald (1300 gp).
Odo Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy red suit. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a rose on it. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his father.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants revenge against brigands; and revenge
Ideals: Entrepeneur. Bonds: Attractive, Guardian, Military, Religious, Enemies. Occupation: Priest
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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