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Advanced [show]


Geoffrey Stratford, Male Human [Permalink]

Personal [hide]

Description: An older man who wears just a white suit, he is not a threatening figure. His moppish red hair is in a traditional bowl cut. His brown unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with a lost civilization.

History: Born in the east his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Disease, Greedy. Bonds: Adventurer, Poor, Military. Occupation: Shepherd

Voice: Shortens vowels

Attributes [hide]

Geoffrey Stratford, Male Human Adept 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. Pink pearl (70 gp). Chalcedony (50 gp). Bloodstone (50 gp).


Social Check DCs


Trey Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. His black hair is heavily combed to the right. He has blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Trey grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Joker, Opinionated. Bonds: Poor, Adventurer, Job. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Trey Chatham, Male Human Warlock 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Investigation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 3000 sp. Freshwater pearl (14 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Anselm Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of scythes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has white hair. His eyes, though not visible through his cowl, are brown.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them

History: Anselm was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Persistence. Flaws: Shy. Bonds: Attractive. Occupation: Roofer

Voice: Relaxed voice

Attributes [hide]

Anselm Sutherland, Male Human Wizard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)13 (+1) 15 (+2)11 (+0)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 3000 cp.


Social Check DCs


Godfrey Ramsey, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a large black jacket. His blonde hair is cut short. His face is scarred and worn.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a slaver, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Rich, Mentor, Enemies. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Godfrey Ramsey, Male Human Warrior 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 18 (+4)17 (+3) 9 (-1)7 (-2)
Skills Perception +1, Religion +5
Senses Passive Perception 15
Languages Common, Ignan, Druidic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. Jade (110 gp). Rhodochrosite (14 gp).


Social Check DCs


Percival Digby, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his red hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was always a brilliant, if unscrupulous mind. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Logical. Flaws: Insane. Bonds: Poor, Job. Occupation: Seamstress

Voice: Irish accent

Attributes [hide]

Percival Digby, Male Human Monk 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)6 (-2) 6 (-2)17 (+3)
Skills Nature +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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