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Advanced [show]


Guy Merton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. With a patchy black beard and wild black hair. His green eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He became a Navigator soon after.

Motivation: To settle down with his crush; and money/treasure

Ideals: Fighting, Persistence. Flaws: Addict. Bonds: Rich, Job, Has a crush. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Guy Merton, Male Human Expert 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 9 (-1)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1800 sp. Chrysoprase (50 gp). Red garnet (60 gp).


Social Check DCs


Wymar Weston, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dark leathers with embroidery. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Jeweler, but he was a colossal failure. He has achieved small success as a Mercenary.

Motivation: To be a Jeweler again; and wants to open a new tavern

Flaws: Ugly, Secretive, Shy. Bonds: Immigrant, Job. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Wymar Weston, Male Human Druid 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 10 (+0)14 (+2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. Red garnet (100 gp). Azurite (9 gp).


Social Check DCs


Miles Riley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Bowyer. His moppish golden hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and nothing but the best is good enough for him

Ideals: Athletic, Artistic, Impeccable. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Miles Riley, Male Human Barbarian 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)12 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Lewis Gracey, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Marshal uniform. He carries with him a set of pickaxes on his belt, each one with a topaz on the hilt. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has worked as a Marshal like his father before him.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Bonds: Job, Adventurer, Religious, Enemies. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Lewis Gracey, Male Human Cleric 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 18 (+4)5 (-3) 13 (+1)8 (-1)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 600 gp. Amber (90 gp). Jasper (60 gp). Deep blue spinel (600 gp). Bloodstone (60 gp).


Social Check DCs


Hunter Carlyle, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and is wearing colorful clothing, dressed as a Sculptor. His brown hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Hunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Regain custody of his son.

Flaws: Ugly, Antagonistic. Bonds: Family, Mentor, Adventurer. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Hunter Carlyle, Male Human Aristocrat 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)16 (+3) 13 (+1)10 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 11
Languages Common, Ignan, Halfling, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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