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NPC Generator

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Advanced [show]


Ernest Wellington, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is long and unkept. His violet eyes dart from person to person.

Personality: Calm and collected, he is a well trained Detective. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Detective.

Motivation: Wants to open a new tavern; and to be a sellsword again

Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Slave. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Ernest Wellington, Male Human Adept 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)14 (+2) 14 (+2)8 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp.


Social Check DCs


Bertram Stanton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also has developed a complete distrust of the Animal Trainer profession.

History: Sold as a small child to a slaver, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his brother before him, after school he went straight into learning to become a Actor. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Ugly. Bonds: Poor, Guardian, Job, Mentor, Slave. Occupation: Actor

Voice: Can't modulate volume

Attributes [hide]

Bertram Stanton, Male Human Warlock 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 6 (-2)10 (+0)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 200 gp.


Social Check DCs


Aldous Thackeray, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His silver hair is singed and shortened. His hazel eyes dart from person to person.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Flaws: Ugly, Sensitive, Shy. Bonds: Rich. Occupation: Knight

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aldous Thackeray, Male Human Adept 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)8 (-1) 9 (-1)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Peridot (80 gp). Hematite (16 gp). Amber (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are likewise hazel.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with finding treasure.

History: Anthony hails from a village terrorized by gnolls. In his 11th year, his parents were killed by a gnolls raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Ugly, Secretive. Bonds: Adventurer, Enemies. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Anthony Ainsley, Male Human Aristocrat 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)9 (-1) 16 (+3)7 (-2)
Skills Athletics +4, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +2

Possessions: 8000 sp.


Social Check DCs


Don Clare, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of orcs once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Merchant soon after.

Motivation: An old rival family wants him found; and he seems to be bored by most things

Flaws: Mundane. Bonds: Attractive, Job, Enemies, Family. Occupation: Merchant

Voice: Thin and wheezing

Attributes [hide]

Don Clare, Male Human Warlock 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)11 (+0) 10 (+0)17 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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