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Advanced [show]


Lance Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop hair cut. His violet eyes peer out from beneath his top brown hat.

Personality: He loves telling others what to do and how they should feel about things. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Mentor, Religious, Enemies. Occupation: Scribe

Voice: Loud with bravado

Attributes [hide]

Lance Cumberbatch, Male Human Cleric 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 66 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 18 (+4)14 (+2) 15 (+2)16 (+3)
Skills Nature +5
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 800 gp. Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Watson, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. He wears his hair in dreadlocks. His gray eyes are passionate and lively.

Personality: Charles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast island. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Fighting, Extrovert. Flaws: Fearful. Bonds: Nature, Adventurer, Family. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Charles Watson, Male Human Expert 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hunter Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, grey, dusty cloak. He sports a long black beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Prone to second guessing himself, he comes off as nervous. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. A few years later when the east was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Flaws: Shy, Addict. Bonds: Attractive, Adventurer, Immigrant. Occupation: Dilettante

Voice: Scandinavian accent

Attributes [hide]

Hunter Adley, Male Human Adept 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)16 (+3) 13 (+1)10 (+0)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Goblin, Terran, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs


Gerald Westbrook, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Jeweler. He wears a wide-brimmed hat to cover his moderate length brown hair. His eyes are likewise green. His teeth are white and perfect.

Personality: Always inclined to offer people food he seems plenty friendly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He comes from a rich eastern family. He worked as a nervous Jeweler and found it very stressful. He has built up a small fortune and can afford his own way.

Motivation: Further expansion of business.

Ideals: Philantrophist, Gifted. Bonds: Job, Attractive, Rich. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Gerald Westbrook, Male Human Paladin 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Don Tyndall, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. His long auburn hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Energy wise he seems alert and responsive.

History: Born in the east to a Guard, Don learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and nothing but the best is good enough for him

Ideals: Professionalism, Impeccable. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Guard

Voice: Creaky witch voice

Attributes [hide]

Don Tyndall, Male Human Warlock 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 12 (+1)17 (+3)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 2000 sp. Amber (40 gp). Amethyst (40 gp).


Social Check DCs

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