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Advanced [show]


Clerebold Harper, Male Human [Permalink]

Personal [hide]

Description: He has a large yellow mantle and cape that has been intricately interwoven into his white robe, and he perpetually has his hammer ready. He wears his chestnut hair up. His gray eyes dart from person to person.

Personality: Clerebold is depressed about a lot of things. He tends to be a nihilist. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his mother. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and to share knowledge with the world

Ideals: Fighting, Gifted, Logical. Flaws: Depressed, Forgetful. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Clerebold Harper, Male Human Sorcerer 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 33 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 18 (+4)9 (-1) 15 (+2)16 (+3)
Skills History +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Everard Ramsey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky red painted plate armor. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the south his family was never financially stable. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and to pay off his debts

Ideals: Disciplined, Gifted. Bonds: Immigrant, Attractive, Poor. Occupation: Architect

Voice: Posh accent

Attributes [hide]

Everard Ramsey, Male Human Warrior 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)4 (-3) 9 (-1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Silver chalice with lapis lazuli gems (120 gp).


Social Check DCs


Theodoric York, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is golden and curly. He has a dull look in his gray eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Theodoric's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Immigrant, Religious. Occupation: Farmer

Voice: Dutch accent

Attributes [hide]

Theodoric York, Male Human Paladin 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 9 (-1)11 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Darkwood Buckler. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Hubert Marleigh, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a flattop hair cut. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Hubert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Hubert studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hubert took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and money/treasure

Ideals: Joker, Gifted. Bonds: Rich, Family, Nature. Occupation: Carpenter

Voice: Posh accent

Attributes [hide]

Hubert Marleigh, Male Human Monk 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 16 (+3)9 (-1)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Thomas Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his hair in dreadlocks. His thin eyebrows rest above his beady blue eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He also hits on women, regardless of circumstances.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Money/treasure; and wants a kiss

Flaws: Ugly, Racist. Bonds: Rich, Has a crush, Military. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Thomas Hayhurst, Male Human Ranger 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs

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