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Advanced [show]


Reynard Altham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black coat over a violet low-cut shirt, and a feathered hat upon his head. His blonde hair is knotted and matted. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Philantrophist. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Bather

Voice: Dutch accent

Attributes [hide]

Reynard Altham, Male Human Warrior 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)18 (+4) 9 (-1)15 (+2)
Skills Acrobatics +4, Investigation +7
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven, Gnoll, Terran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +7

Possessions: 700 gp.


Social Check DCs


Roger Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. He carries with him a set of scythes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is short and brown. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He is wracked by social anxiety; and he has passion for adventuring and risk

Ideals: Fighting, Philantrophist. Flaws: Fearful, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Unemployed

Voice: Old Prospector

Attributes [hide]

Roger Ramsay, Male Human Fighter 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 11 (+0)12 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Wedgwood, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears a simple blue robe with brown stripes complete with hood. His chestnut hair and beard is wavy and long. He has gleaming, smiling blue eyes.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Gerald studied abroad. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a crush on the local Bather; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert, Gifted. Bonds: Religious, Adventurer, Has a crush. Occupation: Butcher

Voice: Speaks in third person

Attributes [hide]

Gerald Wedgwood, Male Human Warrior 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)8 (-1) 10 (+0)11 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Lance Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a dagger on it. His chestnut hair is kept up in a ponytail inside a broad hat. His amber eyes dart from person to person to random spaces in the air.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice. Flaws: Lazy. Bonds: Religious, Adventurer. Occupation: Mercenary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lance Copeland, Male Human Warlock 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)18 (+4) 11 (+0)14 (+2)
Skills Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Aquan, Orc, Ignan, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322200000

Possessions: 600 gp.


Social Check DCs


Anselm Harley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears professional attire. His tied-back hair is white. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He now owns his own business.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Anselm Harley, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Darkwood Buckler.


Social Check DCs

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