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NPC Generator

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Advanced [show]


Kody Clifford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Bounty Hunter does. His white hair is kept up in a ponytail inside a small hat. His amber eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gifted student he started as a Barrister, but he got bored and became a Bounty Hunter. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.

Motivation: His religion dominates his actions; and balancing his hectic life and new bounty hunter responsibilities is difficult

Ideals: Joker, Artistic. Flaws: Insane. Bonds: Job, Religious. Occupation: Bounty Hunter

Voice: Smoker's lung

Attributes [hide]

Kody Clifford, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)10 (+0) 7 (-2)11 (+0)
Skills Acrobatics +2, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Lance Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is fair and his fingers are delicate and long. His white hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. He is harsh and unforgiving.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lance took refuge in the ruined castle and found the beat up falchion and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Wants his loneliness to end; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Has a crush, Nature. Occupation: Glassblower

Voice: Uses lots of figures of speech

Attributes [hide]

Lance Tyndall, Male Human Expert 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)9 (-1) 9 (-1)13 (+1)
Skills Arcana +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Deep blue spinel (800 gp). Obsidian (13 gp). Sard (50 gp). Deep blue spinel (800 gp).


Social Check DCs


Percival Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. When he's not drinking or sleeping the drinks off, he's doing music.

History: A powerful wizard made him what he is. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Percival took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: He is unsatisfied with his job; and to get a good night's sleep

Ideals: Artistic. Flaws: Insomniac. Bonds: Job, Mentor, Nature. Occupation: Bellfounder

Voice: Creaky witch voice

Attributes [hide]

Percival Barney, Male Human Expert 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 30 pp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item.


Social Check DCs


Lance Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple white line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Painter.

Motivation: Wants to open a new tavern.

Ideals: Joker. Bonds: Attractive, Job, Rich. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Lance Clare, Male Human Cleric 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)11 (+0) 17 (+3)9 (-1)
Skills Intimidation +2, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Weld, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His chestnut hair is long and unkept. His amber unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with vampirism at a very young age, John has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he's in love

Ideals: Philantrophist. Flaws: Ugly, Disease, Antagonistic. Occupation: Junk Dealer

Voice: Deep voice with rolling R's

Attributes [hide]

John Weld, Male Human Adept 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 21 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)14 (+2) 10 (+0)6 (-2)
Skills Athletics +6, Stealth +4
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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