Trym Read, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He wears a yellow vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His deerstalker hat is riddled with cuts and holes. His amber eyes have a joyful gleam in them most of the time.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy, self-centered, vain, and jealous.
History: He is a Lycanthrope in disguise. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Athletic. Flaws: Ugly, Selfish. Bonds: Job, Adventurer. Occupation: Banker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
Possessions: 700 gp. Violet garnet (1200 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lance Myerscough, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is cut jaggedly and amateurishly. His eyes are a pleasant gray.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also has developed a complete distrust of the Apothecary profession.
History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has achieved small success as a Guard.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Flaws: Antagonistic. Bonds: Poor, Job, Military. Occupation: Guard
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Tim Digby, Male Human [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy silver hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with a spirit at a very young age, Tim has worked very hard to control his curse. He is searching for what he claims is his rightful reward.
Motivation: He feels threatened by others; and to reunite with his old friends
Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Adventurer, Rich. Occupation: Beggar
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 47 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 21000 cp. 1 Smokesticks. 3 Tanglefoot bags. 8 Acid flasks. 3 Holy water.
Anselm Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing a long, grey cloak. Beneath his clothing is a huge mess of scar tissue. His brown hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Energy wise he seems alert and responsive.
History: He got into the Stableman business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently the stress of being a Stableman has made it difficult for him to sleep.
Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business
Ideals: Fighting, Professionalism. Flaws: Insomniac. Bonds: Slave, Job, Religious. Occupation: Stableman
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Lance Ryley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly blonde, has prominent grey streaks. His fierce blue eyes like to dwell on things.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 15th year, his parents were killed by a goblins raid, leaving Lance alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Opinionated, Philantrophist. Bonds: Poor, Attractive, Enemies. Occupation: Engraver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 37000 sp.
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