Dustin Clifton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears skinny pants and wears a black and brown robe with the hood down. His hair is cut close to his head. His eyes are likewise blue. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Dustin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: To be a Junk Dealer again; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Locksmith
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 14 (+2) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 16000 cp. 1 Masterwork Uncommon Weapon.
Gunter Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He keeps his red hair in a flapper bob. He has violet eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his father.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He struck the Gardener job and began his own company from there.
Motivation: He is wracked by social anxiety; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Disease, Fearful. Bonds: Job. Occupation: Gardener
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Ignan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. Violet garnet (1500 gp). Pink pearl (100 gp). Black star sapphire (800 gp).
Gerard Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerard took refuge in the large cave and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep.
Ideals: Artistic. Flaws: Forgetful. Bonds: Poor, Attractive, Nature. Occupation: Soapmaker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver comb with moonstones (800 gp).
Raymond Stafford, Male Human [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized jet on his left hand. He keeps his white hair in a pixie cut. He has several tiny jet earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He is greedy; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Rich, Slave, Religious, Enemies. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 10 (+0) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +5
Possessions: 100 gp.
Alex Ryley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a red vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a sai. He has a silver handlebar mustache and slicked back silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To prove his worth to the world.
Ideals: Joker. Flaws: Ugly, Impulsive, Mundane. Bonds: Immigrant. Occupation: Adventurer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 2 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 4 (-3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 90 pp. Carnelian (80 gp). Blue star sapphire (600 gp).
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