Gunter Sharps, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair has been sun bleached extensively. He has blue eyes.
Personality: He speaks before he thinks and is too direct. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Layabout, and he later adopted a second son.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Ideals: Artistic. Flaws: Ugly, Impulsive, Disease. Bonds: Family. Occupation: Layabout
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 600 gp. 1 Masterwork Artisan’s tools. 1 Superior lock.
Hugh Blankley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his blonde hair well, parting it to the right. His eyes, though not visible through his cowl, are amber.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A powerful necromancer made him what he is. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has built up a small fortune and can afford his own way.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Rich, Mentor, Debt. Occupation: Hunter
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 54 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Auran, Elven
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +7
Possessions: 2000 sp.
Drogo Garfield, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a grey coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He keeps his silver hair in a pixie cut. He has gray eyes and a grey hat with a brown feather.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is frequently practicing swordplay.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Drogo was born on a far southern desert where he grew up under the tutelage of his mother, an expert Baker. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Athletic, Persistence, Impeccable. Bonds: Military, Immigrant. Occupation: Baker
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Dean Morley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is long and white with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. He wears an eyepatch.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in the west. He was an apprentice working in his father's forge. He became a Blacksmith soon after.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Flaws: Ugly. Bonds: Immigrant, Job, Has a crush, Adventurer. Occupation: Blacksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 50 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +2
Possessions: 150 pp. 1 Minor magic item.
Roland Hadley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green wide-brimmed hat and green clothes. He has moderate length auburn hair. He wears crescent spectacles with a black brim.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a small toy that he constantly fidgets with.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Seamstress for hire.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new seamstress responsibilities is difficult
Ideals: Gifted. Flaws: Racist, Addict. Bonds: Job, Slave. Occupation: Seamstress
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
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