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NPC Generator

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Advanced [show]


Lewis Gracey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He is portly but not overly obese. He keeps his golden hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A skeptical and narcissistic man, Lewis's first love is himself. His second love is also himself. A true patriot, Lewis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich northern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Insomniac. Bonds: Military, Rich, Religious. Occupation: Blacksmith

Voice: Loud with bravado

Attributes [hide]

Lewis Gracey, Male Human Expert 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)13 (+1) 8 (-1)11 (+0)
Skills Acrobatics +2, History +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 11000 sp. 3 Thunderstones. 3 Thunderstones.


Social Check DCs


Theodoric Marley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. His brown hair is heavily combed to the right. His eyes are likewise blue.

Personality: Eccentric and domineering, Theodoric will drive conversation. As long as the job gets done he does not care how it got done.

History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Sculptor.

Motivation: To find somewhere to settle down; and expand his business

Ideals: Athletic, Extrovert, Professionalism. Flaws: Mundane. Bonds: Mentor, Job. Occupation: Sculptor

Voice: Irish accent

Attributes [hide]

Theodoric Marley, Male Human Paladin 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. Chalcedony (40 gp). Rich purple corundum (900 gp).


Social Check DCs


Trym Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with tan highlights, and long black pants that bunch up around his shoes. He has styled his white hair well, parting it to the right. He has gleaming, smiling green eyes.

Personality: He has always had a great fascination with Human culture. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the west to a Knight, Trym learned a great deal about his father's area of expertise. A gifted student he started as a Armorer, but he got bored and became a Knight. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Revenge; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Racist, Mundane. Bonds: In love, Job, Enemies. Occupation: Knight

Voice: Smooth and feminine

Attributes [hide]

Trym Kitchur, Male Human Wizard 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 10 (+0)10 (+0)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 3000 sp.


Social Check DCs


Kody Barclay, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dark leathers with embroidery. His chestnut hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Laborer business.

History: Born in the south his family was never financially stable. He worked as a nervous Laborer and found it very stressful. He inherited the family business which he has now maintained for 15 years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Laborer

Voice: Laughs frequently while speaking

Attributes [hide]

Kody Barclay, Male Human Cleric 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)10 (+0) 9 (-1)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He speaks before he thinks and is too direct. He feeds upon the attention of others.

History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and to pay off his debts

Flaws: Impulsive. Bonds: Attractive, Nature, Job, Debt. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Rolf Willoughby, Male Human Monk 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp.


Social Check DCs

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