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Advanced [show]


Percival Harlow, Male Human [Permalink]

Personal [hide]

Description: This northern man wears grey trousers with yellow and white striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. He wears his silver hair up in a very large beehive style do. His eyes are amber and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a great chef.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Gifted. Bonds: Poor, Immigrant, Military. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Percival Harlow, Male Human Cleric 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)14 (+2) 9 (-1)14 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Draconic, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 cp. 1 Minor magic item.


Social Check DCs


Randal Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is white and curly. His amber eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Passionate, Entrepeneur. Bonds: Religious. Occupation: Ploughman

Voice: Slow speaker

Attributes [hide]

Randal Winthrop, Male Human Wizard 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)17 (+3) 15 (+2)10 (+0)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Giant
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Sydney, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.

History: Richard was raised in a hard working conservative environment. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 6 years.

Motivation: To reunite with his old friends.

Ideals: Fighting, Opinionated, Artistic. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Pronounces O like U

Attributes [hide]

Richard Sydney, Male Human Monk 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 10 (+0)17 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 300 gp. Black velvet mask with numerous citrines (170 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Odo Tickle, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is dressed in earthy colors with a black and tan handkerchief worn on his right side. His hair is greying and his face has many wrinkles. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and find a way to reverse the transformation of his sister

Flaws: Antagonistic, Forgetful, Disease. Bonds: Job, Family. Occupation: Healer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Tickle, Male Human Commoner 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)14 (+2) 10 (+0)16 (+3)
Skills Animal Handling +3, Intimidation +6
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 3000 sp. 2 Antitoxin.


Social Check DCs


Frederick Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.

Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his son

Flaws: Insane, Disease. Bonds: Poor, Attractive, Family. Occupation: Banker

Voice: Stutters

Attributes [hide]

Frederick Graeme, Male Human Sorcerer 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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