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NPC Generator

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Advanced [show]


Tim Lindsay, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His long golden hair reaches down to his waist. His brown unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a plains tribe. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Nature, Adventurer. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Tim Lindsay, Male Human Fighter 9
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 35 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)17 (+3) 16 (+3)12 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Goblin
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 500 gp. Smoky quartz (20 gp).


Social Check DCs


John Melancon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears skinny pants and wears a white and violet robe with the hood down. His hair is greying and his face has many wrinkles. His blue eyes lackadaisically let the world flow into them.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.

History: He was born on a small isolated farm. John was born on a far northern desert where he grew up under the tutelage of his father, an expert Dyer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Extrovert. Flaws: Shy. Bonds: Nature, Immigrant, Family. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

John Melancon, Male Human Sorcerer 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)14 (+2) 8 (-1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp. Red spinel (60 gp). Carnelian (30 gp).


Social Check DCs


Gunter Gracey, Male Human [Permalink]

Personal [hide]

Description: This man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his warhammer. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His golden hair and beard is wavy and long. He is baby faced.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Performer business at a young age. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Bonds: Rich, Attractive, Adventurer, Job. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Gunter Gracey, Male Human Rogue 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Roland Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear pastel pants and tee shirts. His blonde hair is cut short with large spiked bangs in the front. He has blue eyes.

Personality: Roland hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. A true patriot, Roland would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the north to a Cook, Roland learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered writing. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army

Ideals: Artistic. Bonds: Military, Job, Adventurer. Occupation: Cook

Voice: Sore throat, cough

Attributes [hide]

Roland Rodney, Male Human Aristocrat 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)12 (+1) 10 (+0)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Roland Chatham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a yellow vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His red hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His first spouse was a Armorer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and regain custody of his son

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Roland Chatham, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs

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