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NPC Generator

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Advanced [show]


Kyle Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. His red hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Fisher business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to work out more often; and to be a shoemaker again

Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Attractive, Job, Family. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Kyle Hackney, Male Human Expert 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 7 (-2)10 (+0) 17 (+3)10 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 600 gp. 1 Good lock. 1 Masterwork Musical instrument.


Social Check DCs


Guy Lincoln, Male Human [Permalink]

Personal [hide]

Description: A 5'8" northern man, he is generally well dressed albeit a few years behind the times. With bright auburn hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is extraordinarily eccentric. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Guy was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Guy took refuge in the old dungeon and found the beat up sai and armor he uses now. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Family, Nature. Occupation: Soapmaker

Voice: Booming voice

Attributes [hide]

Guy Lincoln, Male Human Barbarian 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)17 (+3) 11 (+0)12 (+1)
Skills Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Lance Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a wide-brimmed hat to cover his moderate length white hair. His eyes are likewise violet.

Personality: He is overprotective of those who hire his services. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to loving parents in a slum to the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: An old rival family wants him found; and a need for knowledge about a nearby landmark

Flaws: Shy. Bonds: Poor, Guardian, Religious, Adventurer, Family. Occupation: Junk Dealer

Voice: Relaxed voice

Attributes [hide]

Lance Eastoft, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 17 (+3)14 (+2)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 17000 cp.


Social Check DCs


Theobald Kimberly, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has a long silver beard with little hanging trinkets. His eyes are likewise gray.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to loving parents in a slum to the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Since then, he has sought to make the best of life.

Motivation: Wants to raise his children well; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Optimist, Impeccable. Bonds: Poor, Family. Occupation: Hunter

Voice: Sore throat, cough

Attributes [hide]

Theobald Kimberly, Male Human Druid 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)12 (+1) 14 (+2)5 (-3)
Skills Acrobatics +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 22000 sp.


Social Check DCs


Thomas Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered green stockings. He has a moderate pudge and is not very fit. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes, though not visible through his cowl, are amber.

Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Animal Trainer business at a young age. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Bonds: Job, Adventurer. Occupation: Animal Trainer

Voice: Speaks with lips pursed

Attributes [hide]

Thomas Bentley, Male Human Cleric 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)9 (-1) 11 (+0)15 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 2 Tanglefoot bags. 2 Tanglefoot bags. 2 Tanglefoot bags. 2 Antitoxin.


Social Check DCs

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