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NPC Generator

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Advanced [show]


Roger Sherwood, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Animal Trainer. His hair is chestnut and very short. His face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Courier father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Ugly, Addict, Disease, Insomniac. Bonds: Poor. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Roger Sherwood, Male Human Bard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 15 (+2)11 (+0)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp. 1 Chain shirt. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Richard Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt with thin black vertical stripes and blue pants. His hair is brown, silky, and of moderate length. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Weaver for hire.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting. Bonds: Attractive, Job, Nature, Slave. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Marley, Male Human Bard 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)7 (-2) 12 (+1)7 (-2)
Skills Athletics +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. Smoky quartz (70 gp). Violet garnet (600 gp). Bloodstone (70 gp). Red garnet (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Everleigh, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with top hat. His hair is blonde and curly. His eyes are likewise amber. His teeth are white and perfect.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He has had some formal singing training, and achieved minor success. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Attractive, Adventurer. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

John Everleigh, Male Human Cleric 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 5 (-3)15 (+2)
Skills Medicine -1, Persuasion +4
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Sard (60 gp). Violet garnet (1100 gp).


Social Check DCs


Everard Harlan, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Armorer uniform. His black hair is heavily combed to the left. His thin eyebrows rest above his beady hazel eyes.

Personality: He is overprotective of those who hire his services. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Guardian. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Everard Harlan, Male Human Sorcerer 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)13 (+1) 10 (+0)5 (-3)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp. Azurite (9 gp). Chrysoprase (50 gp).


Social Check DCs


Solomon Kenley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He sports violet clothing, slightly heavier than average wear. His long silver hair reaches down to his waist. His fierce violet eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Solomon was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He inherited the family business which he has now maintained for 7 years.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Solomon Kenley, Male Human Warlock 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)10 (+0) 12 (+1)15 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 gp. Amber (50 gp). Zircon (70 gp). Banded agate (9 gp).


Social Check DCs

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