Drogo Norton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He has the majority of his body covered in plate. His blonde hair is cut short with large spiked bangs in the front. He has hazel eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is content.
Ideals: Logical. Flaws: Mundane. Bonds: Poor. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
Hugh Snape, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a black vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His broad hat is riddled with cuts and holes. His eyes are violet and catlike.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up hammer and armor he uses now. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the south.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Scribe
Voice: American accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 67 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
Possessions: Cloth of gold vestments (50 gp). Sapphire pendant on gold chain (2900 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp).
Clerebold Fidget, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is smooth and relatively long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His religion dominates his actions; and he is currently in port desperately looking for someone to get him out
Flaws: Mundane. Bonds: Attractive, Slave, Immigrant, Religious. Occupation: Fisher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 6 (-2) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp. Moonstone (80 gp). 1 Full Plate. 1 Banded mail. 1 Buckler.
Conrad Harley, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear grey pants and tee shirts, and sports empty pouches on his belt. He is bald on top and has large brown tufts of hair around his ears. His eyes are hazel and catlike.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a slaver, Conrad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Flaws: Ugly, Secretive, Insomniac, Antagonistic. Bonds: Mentor. Occupation: Gardener
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Druidic, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 9000 sp.
Trey Bristol, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a grey coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green. His teeth are white and perfect.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Trey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Herbalist mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his absent mother.
Flaws: Cynical, Disease. Bonds: Attractive, Family, Rich. Occupation: Mercenary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
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