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NPC Generator

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Advanced [show]


Gerard Brandon, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is also unnaturally pale. His silver hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Gerard was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Marry his brother to traveling adventurers.

Flaws: Ugly, Selfish. Bonds: Job, Family, Military. Occupation: Sage

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Brandon, Male Human Wizard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)16 (+3) 11 (+0)11 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Terran, Ignan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Guy Dumph, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears just a green suit. Beneath his clothing is a huge mess of scar tissue. His blonde hair is knotted and matted. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the west his family was never financially stable. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Flaws: Ugly, Impulsive. Bonds: Slave, Poor, Nature. Occupation: Layabout

Voice: Mousy voice

Attributes [hide]

Guy Dumph, Male Human Ranger 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 17 (+3)8 (-1)
Skills Athletics +4, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2 Antitoxin.


Social Check DCs


Aldous Crawford, Male Human [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his dagger always slung over his shoulder. He has a slight overbite and is overall scrawny. He keeps his chestnut hair in a pixie cut. He has a dull look in his brown eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.

History: He is a Metallic Dragon in disguise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Joker, Justice, Logical. Bonds: Adventurer, Job. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Aldous Crawford, Male Human Ranger 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)13 (+1) 16 (+3)7 (-2)
Skills Acrobatics +3, Deception +1
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is greying and his face has many wrinkles. His eyes are blue and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Peter was born in the west. At a young age he loved to build and create. He dropped out of school before completing his studies. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to share knowledge with the world

Ideals: Fighting, Persistence, Logical. Flaws: Ugly, Impulsive. Occupation: Tailor

Voice: pre-pubescent

Attributes [hide]

Peter Winterbourne, Male Human Sorcerer 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 11
Languages Common, Infernal, Orc, Terran
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: Solid gold idol (600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Golden circlet with four aquamarines (3000 gp). Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Graham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. He has a very tight haircut. His hazel eyes are passionate and lively.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Job. Occupation: Performer

Voice: Speaks with back of mouth

Attributes [hide]

Trym Graham, Male Human Adept 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)15 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 2200 sp. Aquamarine (400 gp). Jade (80 gp).


Social Check DCs

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