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Advanced [show]


Gerard Cornish, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. His chestnut hair is lengthy and is close to two feet long. His eyes are gray and catlike.

Personality: His tongue was cut out and he uses sign language. Further he is a bit of a stoner and is frequently out of it.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. During his travels, Gerard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gerard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gerard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Disease, Addict. Bonds: Attractive, Poor, Adventurer. Occupation: Banker

Voice: Sounds elderly

Attributes [hide]

Gerard Cornish, Male Human Monk 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)18 (+4) 8 (-1)11 (+0)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnoll, Elven, Orc, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Anselm Harper, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fancy brown suit. His chestnut hair is cut jaggedly and amateurishly. His skin is flawless and his hazel eyes scan people very quickly.

Personality: His tongue was cut out and he uses sign language. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Bounty Hunter, but he got bored and became a Body Guard. He became a Body Guard soon after.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Disease, Impulsive. Bonds: Attractive, Military, Job, Adventurer. Occupation: Body Guard

Voice: Thin and wheezing

Attributes [hide]

Anselm Harper, Male Human Ranger 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. Sapphire pendant on gold chain (2700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Cotton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has done his best to style his golden hair to look like a famous performer. His eyes, though not visible through his cowl, are green.

Personality: A skeptical and narcissistic man, Arnold's first love is himself. His second love is also himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Arnold was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He struck the Cartwright job and began his own company from there.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable. Bonds: Job, In love, Enemies. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Arnold Cotton, Male Human Expert 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 14 (+2)7 (-2)
Skills Acrobatics +3, Deception +0
Senses Passive Perception 12
Languages Common, Druidic, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0

Possessions: 1600 sp.


Social Check DCs


Percival Kendall, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, constantly wearing a brown suit, grey shirt, and pastel tie. His silver hair is slicked back into a classic pompadour. His gray unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Unemployed arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Many illithids want him driven away; and he wants to meet his childhood hero

Flaws: Disease, Fearful. Bonds: Rich, Adventurer, Enemies. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Percival Kendall, Male Human Commoner 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Nature +4, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10000 cp. Eye agate (8 gp). Iolite (20 gp). Blue quartz (8 gp).


Social Check DCs


Godfrey Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely red suit with white socks and a vest with buckled shoes. His blonde hair, when down, is lengthy. His hazel eyes peer out from beneath his small red hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Godfrey was born in the north. At a young age he loved to build and create. He was taken from his home at a very young age. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Athletic, Persistence. Flaws: Fearful. Bonds: Adventurer, Slave. Occupation: Gardener

Voice: High pitched, excited

Attributes [hide]

Godfrey Spaulding, Male Human Aristocrat 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)10 (+0) 14 (+2)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 9000 cp. Black pearl (900 gp). Smoky quartz (20 gp). Sard (20 gp).


Social Check DCs

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