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NPC Generator

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Advanced [show]


Wymar Graeme, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. With bright chestnut hair and a scraggly beard. His eyes are a pleasant violet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Wymar studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: To unite with his sister; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Adventurer, Family. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Wymar Graeme, Male Human Bard 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 100 gp.


Social Check DCs


Godfrey Reed, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. He wears his brown hair up. He has blue eyes.

Personality: He has a massive crush on the younger sibling of the Bricklayer who has hired him part-time. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town working and never settling down anywhere, but has fallen for a local Servant. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he has a crush on the local servant

Ideals: Logical. Flaws: Mundane, Racist. Bonds: Poor, Attractive, Has a crush. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Godfrey Reed, Male Human Fighter 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Sleight of Hand +6, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerard Weld, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a green deerstalker hat and green clothes, and a wedding ring on his left hand. His deerstalker hat is riddled with cuts and holes. He has gleaming, smiling amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Opinionated. Flaws: Ugly, Insane, Fearful. Bonds: In love, Nature. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Weld, Male Human Ranger 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)13 (+1) 14 (+2)11 (+0)
Skills Athletics +0, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Charles Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a pickaxe on his belt. He carries with him a set of pickaxes on his belt, each one with a amber on the hilt. He wears his white hair down. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a ruthless business man, a trait he acquired from his father.

History: Born to a poor family in the city he treasured whatever gifts he got. Charles was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Tailor. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east

Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Poor, Immigrant. Occupation: Tailor

Voice: Mousy voice

Attributes [hide]

Charles Southey, Male Human Ranger 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 23000 sp. Silver chalice with lapis lazuli gems (50 gp). Gold dragon comb with red garnet eye (300 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Theobald Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is black and curly. His blue eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a habit of throwing himself into exceedingly dangerous situations.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: To be a Engraver again; and he seems to be bored by most things

Flaws: Shy, Impulsive, Mundane. Bonds: Rich, Job. Occupation: Blacksmith

Voice: Sensual and smooth

Attributes [hide]

Theobald Tindall, Male Human Sorcerer 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 200 gp. Aquamarine (300 gp). Black pearl (300 gp). Moss agate (6 gp). 1 Minor magic item.


Social Check DCs

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