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NPC Generator

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Advanced [show]


Manfred Yeardley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length chestnut hair. His eyes are likewise violet. His teeth are white and perfect.

Personality: A deeply religious man he believes everything happens for a reason. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Bonds: Rich, Attractive, Religious. Occupation: Ploughman

Voice: Smoker's lung

Attributes [hide]

Manfred Yeardley, Male Human Warrior 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 18 (+4)8 (-1) 12 (+1)13 (+1)
Skills Acrobatics +0, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp. Old masterpiece painting (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver ewer (50 gp). 2 Tanglefoot bags.


Social Check DCs


John Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times. He wears his hair in dreadlocks. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal painting training, and achieved minor success. Some 2 years later his spouse died after the birth of his son. Heartbroken, John never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and to find somewhere to settle down

Ideals: Artistic. Flaws: Ugly. Bonds: In love, Slave. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

John Ainsley, Male Human Wizard 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)12 (+1) 13 (+1)6 (-2)
Skills Intimidation +1, Survival +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 3000 sp. Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Stanley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He likes to wear ponchos typically of a light brown in addition to tight pants. His brown hair is styled in orderly dreadlocks. His amber eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small forest village. A gifted student he started as a Sellsword, but he got bored and became a Animal Trainer. He now owns his own business.

Motivation: Further expansion of business; and obtaining odd cultural human artifacts is his passion

Flaws: Disease, Impulsive. Bonds: Nature, Job, Adventurer. Occupation: Animal Trainer

Voice: Complex vocabulary, royal

Attributes [hide]

Heward Stanley, Male Human Warrior 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 8 (-1)16 (+3)
Skills Perception +1, Performance +5
Senses Passive Perception 15
Languages Common, Celestial, Draconic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Raymond Browning, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan shirt with thin black vertical stripes and brown pants. His red hair, when down, is lengthy. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Raymond has worked very hard to control his curse. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break.

Flaws: Impulsive, Disease. Bonds: Enemies, Adventurer. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Raymond Browning, Male Human Bard 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 15 (+2)11 (+0) 9 (-1)7 (-2)
Skills Medicine +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1200 gp. Star rose quartz (50 gp). Blue quartz (5 gp).


Social Check DCs


Trey Branson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely brown suit with white socks and a vest with buckled shoes. He wears a small hat to cover his moderate length white hair. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Antagonistic, PTSD. Bonds: Mentor, Immigrant. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Trey Branson, Male Human Bard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)17 (+3) 15 (+2)12 (+1)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 gp. Freshwater pearl (5 gp). 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs

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